



Local builds can still log in and use online features like in-game beatmap downloading. If this is incorrect, and it's possible to submit plays on local builds, please let me know, because I'd be interested in doing that! Here I describe what I changed, and how I did it, to document my work and provide help for anybody else who wants to do similar things.Īs far as I know, local builds of the game cannot submit plays for online scoring or pp gains. Osu!lazer is open-source and provides easy avenues to modify the gameplay and scoring system to match the way that I want to play. In the past I attempted to modify opsu!, which is an open-source Java clone of osu!, to calculate scores differently, but I got lost in the code and wasn't able to accomplish my goal. Without providing me an avenue to change the numbers to be more friendly and fun for my way of playing, I would always give up and stop playing after only a few days. The closed-source nature of the original game means that its scoring system is set in stone. Some people may find satisfaction in playing easier songs and striving for a full combo, but I find it much more fun to play more difficult and intense songs and try to get a certain % score on them. "Improving" in the circles mode of osu! means "getting lucky and not missing for longer chains". Something I love to do in rhythm games is improve upon my past scores, but the combo system makes this difficult and frustrating. The life bar is strangely aggressive on some songs and the scoring system places a huge amount of emphasis on combo, to the point where accidentally missing a single note will make your score worthless, no matter what else happened in that attempt. But the game has always fought back against me whenever I've tried to play it more.

I want to play it casually from time to time, and enjoy myself, without taking it seriously. The circles mode in osu! is a somewhat fun game. For my frustrations with the mechanics of mania, see here.) (This isn't about the osu!mania game mode.
